This Lolle'mon belongs to Zack2025.
He is the handler.
Anthromorphic Lolle'mon were created in 2029 and did not become very popular until the Lolle'Fights were concieved in 2035. The idea behind this type of Lolle'mon is unknown although some speculate that it was an accident while attempting to fuse animal dna with the original Lolle'mon genetic code. Scientist were attempting to take the best from certain animal species such as the regenerative propertise of reptiles and the uncanny reflexes of felines however instead came up with a very popular trend of lolle'mon. Most buyers will pick their favorite animal and have its dna fused with a Corpa series Lolle'mon. The Corpa series is the only series compatable with animal genetics. While these types of Lolle'mon make great pets and even better fighters they do have draw backs. Since the dominate traits are that of the chosen animal species whatever weaknesses that animal has can be exploited. Anthro Lolle'mon also have limited learning capabilities. They also can not evolve and have the shortest life span of all Lolle'mon, a mere 7 to 10 years. Other lolle'mon have the capacity to live for 50 years after becoming sub human.
On the other hand, these lolle'mon tend to have superior fighting power and reflexes.
Name: Bull Frog
Gene: Tree and bull frog dna
Resistance: All water based attacks.
Durability: 6 out of 10
Equipment: Long Sword x1 Dermetic Arm Guard x1
Snap Back: When an opponent tries to retreat Bull Frog will use his tongue to bring them back into melee range.
Aqua Cannon: Use water particles in the surrounding area to summon over 4000 psi of water pressure.
Hinder: Create a weak spot that if hit can cause critical damage.
Critical Incision: Puncture or slice an opponents weak spot causing irreparable damage.
Ender Move: Dragon Dive: By jumping high in to the air Bull Frog can then dive at the enemy with his sword. Due to the amount of momentive force behind this attack even if the attack is dodged the opponent is still hit with a disorienting shockwave.
High Jump: Jump higher than normal. Over 45 feet.
Compound Reflexes: Capable of dodging attacks from up to three different opponents.
RLR(Rapid Limb Regeneration): If a limb is lost or damaged beyond repair it can be regenerated in seconds.